However, the sort of hand-holding that happens is necessary for players just learning the game.įor example, if players attempt to go beyond a forest near Cragmaw Cave, the adventure instructs the DM to stop them because the growth is “too thick.” Veteran players may be frustrated if the DM keeps Why can't I just burn it down? Why can't I chop through the foliage? Why can't my Barbarian use Rage and then bulldoze it all with their head?Īll of these are valid questions veterans might ask, but not one of them may even cross a newcomer's mind. Long-time players may find “The Lost Mine of Phandelver” to be too restricting. And yes theres a dragon Because dragons are awesome It's all the staple elements of Dungeons & Dragons, streamlined into a campaign that's accessible for everyone and great for beginners. Follow-up chapters will take adventurers to neighboring cities, a castle, and the lair of the mysterious Black Spider. The first chapter takes players into a Cragmaw Cave, where players will face goblins, possibly wolves, and at least one bugbear (depending on where the story takes you). The LMoP campaign is divided up into five chapters. In more ways than one, this campaign from the Dungeons & Dragons Starter Set excels at that. There's enough Forgotten Realms lore to keep veterans interested, but the real goal here is accessibility to beginners (whether players or Dungeon Masters). “The Lost Mine of Phandelver” (LMoP) takes players through the byroads and surrounding forests outside the city of Neverwinter. It's forgiving, which is key when designing a great D&D campaign for beginners. It offers an interesting story, challenging (but not too hard) combat, and just enough hand-holding to be helpful. It's included with the D&D Starter Set for a reason. “The Lost Mine of Phandelver” is absolutely one of the best D&D adventures for beginners.
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